8. Crosscutting Concepts¶
This section describes architectural concepts and design principles that apply consistently across multiple system components of the Sokoverse.
8.2. Error Handling and Feedback¶
Description
Errors are handled in a consistent and user-aware manner across all clients.
Key Rules
Services return standardized error responses
Clients translate technical errors into user-friendly messages
Errors do not expose internal system details
Recoverable errors (e.g., temporary disconnects) trigger retry or recovery mechanisms
Applies To
Game Client
Level Designer Client
All service interfaces
Goals Addressed
SG8 (Usability and accessibility)
SG10 (Reliable operation under failures)
8.3. AI Assistance Integration¶
Description
AI functionality is implemented as a separate, stateless service that provides gameplay assistance without influencing authoritative game logic.
Key Rules
AI services only analyze game state; they do not modify it
AI hints are advisory and optional
AI services access game state indirectly via the Game Server
AI latency must not block gameplay progression
AI services and requests are controlled by the game server and not by the clients
Applies To
AI Service
Game Server
Game Client (indirectly)
Goals Addressed
SG3 (AI-assisted gameplay guidance)
SG1.3 (Authoritative game state)
SG9 (Responsiveness)