8. Crosscutting Concepts

This section describes architectural concepts and design principles that apply consistently across multiple system components of the Sokoverse.

8.1. Server Authority and Validation

Description
The system follows a server-authoritative architecture. All game-relevant logic is executed and validated on the Game Server.
Key Rules
Clients only submit intended actions (e.g., move direction, power-up activation)
The Game Server validates all actions against the current game state
The authoritative game state is maintained exclusively on the server
Clients never modify the game state directly
Applies To
Game Client
Game Server
Goals Addressed
SG6 (Fair and secure gameplay)
SG7 (Consistent session state)
SG10 (Reliable operation)

8.2. Error Handling and Feedback

Description
Errors are handled in a consistent and user-aware manner across all clients.
Key Rules
Services return standardized error responses
Clients translate technical errors into user-friendly messages
Errors do not expose internal system details
Recoverable errors (e.g., temporary disconnects) trigger retry or recovery mechanisms
Applies To
Game Client
Level Designer Client
All service interfaces
Goals Addressed
SG8 (Usability and accessibility)
SG10 (Reliable operation under failures)

8.3. AI Assistance Integration

Description
AI functionality is implemented as a separate, stateless service that provides gameplay assistance without influencing authoritative game logic.
Key Rules
AI services only analyze game state; they do not modify it
AI hints are advisory and optional
AI services access game state indirectly via the Game Server
AI latency must not block gameplay progression
AI services and requests are controlled by the game server and not by the clients
Applies To
AI Service
Game Server
Game Client (indirectly)
Goals Addressed
SG3 (AI-assisted gameplay guidance)
SG1.3 (Authoritative game state)
SG9 (Responsiveness)