Crosscutting Concepts ===================== This section describes architectural concepts and design principles that apply consistently across multiple system components of the Sokoverse. Server Authority and Validation ------------------------------- | **Description** | The system follows a server-authoritative architecture. All game-relevant logic is executed and validated on the Game Server. | **Key Rules** | Clients only submit intended actions (e.g., move direction, power-up activation) | The Game Server validates all actions against the current game state | The authoritative game state is maintained exclusively on the server | Clients never modify the game state directly | **Applies To** | Game Client | Game Server | **Goals Addressed** | SG6 (Fair and secure gameplay) | SG7 (Consistent session state) | SG10 (Reliable operation) Error Handling and Feedback --------------------------- | **Description** | Errors are handled in a consistent and user-aware manner across all clients. | **Key Rules** | Services return standardized error responses | Clients translate technical errors into user-friendly messages | Errors do not expose internal system details | Recoverable errors (e.g., temporary disconnects) trigger retry or recovery mechanisms | **Applies To** | Game Client | Level Designer Client | All service interfaces | **Goals Addressed** | SG8 (Usability and accessibility) | SG10 (Reliable operation under failures) AI Assistance Integration ------------------------- | **Description** | AI functionality is implemented as a separate, stateless service that provides gameplay assistance without influencing authoritative game logic. | **Key Rules** | AI services only analyze game state; they do not modify it | AI hints are advisory and optional | AI services access game state indirectly via the Game Server | AI latency must not block gameplay progression | AI services and requests are controlled by the game server and not by the clients | **Applies To** | AI Service | Game Server | Game Client (indirectly) | **Goals Addressed** | SG3 (AI-assisted gameplay guidance) | SG1.3 (Authoritative game state) | SG9 (Responsiveness)