========================= Goals ========================= The overall objective of the system is to provide a **distributed, multiplayer-capable Sokoban platform** that delivers engaging gameplay, supports community interaction, and ensures fairness, performance, and long-term sustainability. ------------------------------------------------------------ System Goals — Sokoban System ------------------------------------------------------------ * **SG1**: Enable execution of Sokoban gameplay while enforcing rules server-side - **SG1.1** Execute Sokoban gameplay - **SG1.2** Apply core movement and box mechanics - **SG1.3** Maintain authoritative game state - **SG1.4** Apply power-ups and power-downs - **SG1.5** Synchronize multiplayer state * **SG2**: Support multiple gameplay modes - **SG2.1** Provide single-player mode - **SG2.2** Provide cooperative multiplayer mode - **SG2.3** Provide competitive multiplayer mode - **SG2.4** Provide tutorial mode - **SG2.5** Provide spectator mode * **SG3**: Provide AI-assisted gameplay guidance - **SG3.1** Provide contextual hints - **SG3.2** Generate next optimal move suggestions - **SG3.3** Evaluate session-level state for hints - **SG3.4** Evaluate level difficulty * **SG4**: Support community-driven content creation - **SG4.1** Provide level editor - **SG4.2** Support level design and testing - **SG4.3** Validate level solvability - **SG4.4** Allow saving and sharing of custom levels - **SG4.5** Support creativity in level creation * **SG5**: Support user identity and account management - **SG5.1** Manage user accounts - **SG5.2** Manage profiles and friend lists - **SG5.3** Provide settings configuration - **SG5.4** Store account and statistics data * **SG6**: Ensure fair and secure gameplay - **SG6.1** Use server authority for game logic - **SG6.2** Validate player actions - **SG6.3** Use anti-cheat mechanisms - **SG6.4** Provide cheating report mechanisms - **SG6.5** Enforce fairness in matchmaking * **SG7**: Provide scalable infrastructure for multiplayer sessions - **SG7.1** Support session organization and coordination - **SG7.2** Support ranking-based matchmaking - **SG7.3** Initialize and manage game sessions - **SG7.4** Maintain consistent session state - **SG7.5** Handle concurrent player interactions * **SG8**: Ensure high usability and accessibility - **SG8.1** Provide ease of navigation - **SG8.2** Provide accessibility settings - **SG8.3** Support personalization options - **SG8.4** Provide intuitive game mechanics * **SG9**: Deliver high performance and responsiveness - **SG9.1** Ensure low latency interaction - **SG9.2** Ensure responsive system behavior - **SG9.3** Provide efficient synchronization - **SG9.4** Support large numbers of concurrent users * **SG10**: Ensure reliable operation under failures - **SG10.1** Provide reliable session handling - **SG10.2** Support recovery from disconnects - **SG10.3** Maintain consistent state management * **SG11**: Support long-term product success and player retention - **SG11.1** Keep players engaged - **SG11.2** Encourage positive community - **SG11.3** Prevent player churn - **SG11.4** Support monetization potential - **SG11.5** Help the game spread ------------------------------------------------------------ Stakeholder Goals ------------------------------------------------------------ User Goals (Generic System User) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * **UG1**: Access the system securely and reliably * **UG2**: Navigate the system intuitively * **UG3**: Manage personal account information and preferences * **UG4**: Configure gameplay, audiovisual, and accessibility settings * **UG5**: Experience a usable, accessible, and personalized interface Player Goals (is-a User) ~~~~~~~~~~~~~~~~~~~~~~~~ * **PG1**: Play Sokoban in different gameplay modes * **PG2**: Learn the game through tutorials, observation, and assistance * **PG3**: Experience smooth, responsive, and balanced gameplay * **PG4**: Be appropriately challenged without frustration * **PG5**: Play fairly in competitive environments * **PG6**: Engage socially through cooperation, competition, and spectating * **PG7**: Have fun and remain engaged over repeated sessions Level Designer Goals (is-a User) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * **LDG1**: Create custom Sokoban levels * **LDG2**: Edit and refine created levels * **LDG3**: Ensure levels are solvable and balanced * **LDG4**: Test levels before publication * **LDG5**: Share levels with other players * **LDG6**: Express creativity with minimal technical barriers Customer Goals — Hawki ~~~~~~~~~~~~~~~~~~~~~~ * **CG1**: Deliver a successful Sokoban system * **CG2**: Retain players and encourage repeated engagement * **CG3**: Prevent early player drop-off * **CG4**: Foster a positive and fair community * **CG5**: Enable sustainable monetization * **CG6**: Support organic growth through community and sharing ------------------------------------------------------------ Goal Model ------------------------------------------------------------ The following diagram provides an overview of the complete goal structure and illustrates refinement relationships between system and stakeholder goals. .. figure:: _static/goal_model.svg :width: 100% :align: center Global Goal Model of the Distributed Sokoban System